THE UNIVERSITY OF ALABAMA®
myBama
Micro-credential · v2 · 12 Sessions · ~36 Contact Hours

Design a game that
actually teaches.

A twelve-session handbook for designers, educators, and developers who ship small, rigorous learning games — grounded in objectives, shaped by playtest, and implementable in a real engine.

What You Will Learn

From learning objective
to playable artifact.

Three core capabilities build across the semester. Each session sharpens one of them against your own project.

Core Skill 01

Diagnose Objective Type

Separate retrieval, discrimination, procedure, reasoning, and judgment — and choose the mechanics that actually teach each one.

Core Skill 02

Prototype & Playtest

Build a paper loop in under five minutes. Run a protocol with target learners, not peers. Revise from evidence, not taste.

Core Skill 03

Specify to Implementation

Hand a developer a state machine, event-feedback map, and Three.js bridge they can build from on day one.

The Curriculum

Twelve sessions.
Five deliverables.

Each session is ~3 hours of contact time plus homework. Sessions build on each other — a playable artifact walks across every week. Select any session to open its handbook page.

Deliverables

Five artifacts.
One credential.

Each deliverable compounds on the last. By the final presentation you hand over an artifact that a development team could actually pick up and build.

D1

Design Problem Statement

Learner, context, constraint, and the measurable shift you intend to produce.

Session 02 · Week 2 · See rubric →
D2

Objective × Mechanic Crosswalk

Two to four objectives mapped to mechanics with rationale and risks.

Session 03 · Week 3 · See rubric →
D3

Paper Prototype & Facilitator Guide

Playable-at-table in five minutes. A colleague can run it without you.

Session 07 · Week 7 · See rubric →
D4

Playtest Report

Protocol, three-plus target-learner sessions, an evidence-ranked revision plan.

Session 09 · Week 9 · See rubric →
D5

Implementation Spec

State machine, event map, asset list, and the Three.js bridge for a key scene.

Session 12 · Week 12 · See rubric →
The Companion Library

Twelve handouts.
One beside every session.

Each week ships with a companion handout built to sit next to the session: worked examples, a UDL crosswalk, a playtesting toolkit, a Three.js foundations pack, a Codex build playbook, and more. Read online or download as Markdown.

Open the library Browse external resources →
Ready to Begin?

The best time to sharpen
your design practice is now.

Open Session 01 and start with the stance question that will anchor the next twelve weeks.

Begin Session 01 Browse All Sessions